
In my case I found 2EE6 (12006) for money and 7D0 (2000) for health. Then search for your name to identify the relevant position in that file and look in the vicinity of your name for the interesting hex values. Then I saved the state to an uncompressed uss-savefile and opened this in ultraedit (hex mode) Of course you can use any hex editor for that.
#Betrayal at krondor editor windows
You can use the Windows calculator (in scientific mode) to calculate the hex val (2EE6). Now I had a value of 12006 which I could look for. I started answering General Armitage's post and got the $10000 which I downloaded via PAX to my chip.

Then I thought of WinUAEs savestate feature and tried again and this time I succeeded. Today I had no lock, the savedisk always seemed to be corrupted after I changed one or two bytes containing e.g. I always found, it's nearly impossible to solve this game without tuning the condition value. I remember how I played Neuromancer on my real Amiga many years ago and I just retried some editing of the savefiles to get money and health to stay alive in this game. here too it would be cool to freeze health and magic points the other character stats, in the secondary screen are customizable. but you could max out experience and have your char as it would be at the end of the game. it would be cool if you could find a way to lock hungry and fatigue also: i remember on ishar 1 not to be able to carry 2 fights in a row without to get back in town to have some sleep and buy food!īlack Crypt: no editors here just some easy to read savegame Įlvira both 1 and 2: the advance of the stats in the bottom line of the screen is clocked to the exp and should not be bothered singularily or it would make the gameplay unstable. no problem with the main stats tough (strenght etc).

#Betrayal at krondor editor Pc
The last week i've converted an amiga savegame to a pc one by copy/paste the entries for the characters and inverting the order of hexes where needed: the object list is partly different on the two machines, but with some practice you could implement also the item lists of pc.Ībout ishar: i remember editing the numbers for the skills of characters (lockpicking, healing, etc) but either they were level related so to be clocked with your advance or they were copyed in a mirror location inside the savegame as after a while in the game they were returned to prior state.
